Gamification of Pedagogy in the Design and Art Disciplines
IDES 323 Light and Color, VCUQatar
Cherif Amor, Chair of Interior Design
Abir Adel Zakzok, Asmaa Jabor R A Al-Naimi, Aysha Ali A Y Al-Solaiti, Bashayer Hassan NA Al-Naimi, Dana Hassan Ali ElMasri, Hissa Saleh H A Bujaloof, Kaisha Maree Bickley, Mario Mark Jan Follack Bermejo Jr., Najoud Abdulrahman A A Al-Khal, Sally Adel Aly Sayed Ahmed Ghazy, Thuraya Al-Omar, Sherin Hesham H I Karawia, L S Theekshani Perera, Wedyaan H. Al-Malki, Weam Mohamed Khaled M F Afify
Current pedagogical trends mark a move from passive to active forms of teaching. The teacher often shares responsibility for the delivery of course content with students, as they are asked to perform increasingly instructional roles. Additionally, collaboration with industry professionals generates real world projects outside the classroom to further enhance this shift.
Gamification is a prime example of this evolving style of instruction. Blending collaboration with the gamification of pedagogy in art and design disciplines, IDES students teamed with Interiors Qatar Exhibition, sponsor of the Young Designer Competition. Awardees worked with a design firm and manufactured light fixtures to be featured in the design exhibition. As a pedagogical concept, gamification includes fluency, flexibility, originality, and elaboration; student work was evaluated by a jury focusing on this criteria. Success of the final project was seen through students’ active involvement in all phases, from development of the learning process to final outcomes. Through involvement with Interiors Qatar Exhibition, collaborator and sponsor of the Young Designer Competition, students gained motivation through the possibility of a world-class venue in which to display their work.